"Nico Nico Self-made Game Festival 2016" Recommended Work Pickup 3rd
A non-field RPG featuring skill settings with a high degree of freedom in allocating shared party resources and a highly real-time battle system based on ATB with the concept of guards. It is a novella that includes a wealth of event scenes that progress through the interaction of unique characters.
The main characters of the story are six wizards, including students and graduates of a magic school. We will confront the situation where the existence of a variant called "demon" suddenly appears from each position and circumstances. The game progresses while defeating enemies one after another by selecting up to 3 people from these 6 people to form a party. The stages are divided at each turning point of the story, and the boss awaits at the end of each stage.
In battle, both enemies and allies act in the order in which the "AP gauge" that accumulates over time is full. Fight by making full use of various magic (skills). In addition, it is possible to guard the enemy's attack and reduce the damage while pressing a specific key. However, since the AP gauge does not accumulate during guarding, you will be guarding while looking at the enemy's AP gauge and measuring the timing.
The skill is a mechanism that you can use several presets during battle. Each of the six wizards has innate attributes such as cold, flame, and black, and as you level up, you will learn the magic of those attributes. The point is that you can set the magic that another character learned while focusing on your own attributes, such as "3 cold air attributes and 1 white / black attribute each" for the cold air user "Ligier" in the slot to set the skill. It must be configured.
In addition, it is possible to strengthen the skill by allocating the "energy" that can be obtained by defeating some enemies and releasing various achievements such as "maximum damage 50 breakthrough" to the skill. This enhancement can be returned to energy at no cost and can be redistributed as many times as you like. Depending on the situation such as the weakness attribute of the enemy, it is a mechanism that you can fully enjoy trial and error such as skill composition in the formation of party members, who and which skill to put energy into.
In the battle with the boss who launches a powerful attack, the guard allocates particularly important energy and strengthens the skill.Various aspects such as power, number of attacks, range of effect are strengthened depending on the skillOn the other hand, there is no concept of shopping or consumable items, and the equipment has only one accessory, and the sharpness of the place to focus on and the place to omit in combination with being non-field is effective, and the feel of play is rich. .. Usability considerations such as a wide-screen UI that is easy to see and clear, as if it were a consumer handheld device, and an operation config that allows you to change the button names of the operation guide displayed on the screen are also eye-catching.
The real thrill of this work is that you can concentrate on battle and character customization by making it like this. Especially in boss battles and continuous battles that occur in the middle of the stage, many enemies launch special attacks and tricky actions. You can enjoy the exciting battle that you must think about your tactics and also have an accurate guard so that the front line is not destroyed. If you can't beat the enemy, you can replay past stages to earn experience points and energy.
Keyboard / gamepad operation configuration that allows you to change the button names displayed as guides during the game.In addition, there are also strong enemies who set up various special actions such as "restraint" that can not move until a certain amount of damage is given to the surgeon who has a full configuration such as enlargement of the window size.The story unfolds between stages and when conversation scenes are sandwiched while the stage is in progress. Even in a tense situation, lively conversations will ease the situation. On the other hand, bitter developments await, such as the relationship between the graduates who went on different paths and reunited with each other's complicated feelings, and the truth hidden in the existence of a demon. The scenario in which each determination and feelings for friends are drawn is also a big highlight of this work.
In addition, the character characteristics drawn in this scenario are also expressed by the composition of skill slots and passive skills that are abundantly prepared for each character, and the character becomes attached to it, including its shortcomings. There is also a "linkage" command that replenishes the MP of another member of the party, and passive skills that give special effects to the linked opponent, so it is interesting to be able to experience the cooperation between friends even in battle. It is a good work filled with the charm of a Japanese RPG, where the system and the scenario are intertwined and the days of battle of the characters are vividly depicted.
Sometimes noisy, sometimes serious.Wizards who survive the days of battle to the best of their ability are drawn